Free wrestling period timer. Olympic freestyle: 2×3-minute periods. Folkstyle: 3 periods of varying length. Track mat time, stalling calls, and injury timeouts.
Olympic/international freestyle and Greco-Roman: 2 periods of 3 minutes with 30 seconds between periods. Folkstyle (US collegiate/high school): 3 periods — 3 minutes, 2 minutes, 2 minutes (high school varies by state). Folkstyle matches can also end by pin, technical fall (15-point lead), or forfeit.
Stalling is called when a wrestler fails to initiate offensive action for an extended period. A caution is issued first, followed by a point to the opponent for repeated stalling. The rule prevents defensive wrestling and keeps matches action-oriented. Referees typically allow 15–30 seconds before calling stalling.
Freestyle/Greco: 2 minutes maximum per injury. Folkstyle (NCAA): 90 seconds per injury, maximum 2 injury timeouts per match. If a wrestler cannot continue after the timeout, the match is forfeited. Blood timeouts (for bleeding) are unlimited in duration.
Freestyle/Greco: if tied after two periods, a 3-minute overtime period begins with a clinch position (par terre). The first scorer wins. If still tied, criteria (most recent score or activity points) determines the winner. Folkstyle: overtime periods with specific ruleset depending on the competition level.
Freestyle/Greco: takedown = 2 points, exposure (back to mat for 2 seconds) = 2 points, 5 points for amplitude. Folkstyle: takedown = 2 points, escape = 1 point, reversal = 2 points, near fall (back exposed) = 2–3 points. Technical fall at 10-point lead (freestyle) or 15 points (folkstyle) ends the match.