Free rugby half timer. Union and league: 2×40-minute halves, 10-minute half-time. Track the 80 minutes plus stoppage time. Start instantly.
Rugby union and rugby league: 2×40-minute halves = 80 minutes. Half-time: 10 minutes. Unlike football, the clock runs continuously — stoppages do not result in added time. Scrums, lineouts, and injury stoppages all occur within the running clock. Elapsed match time: approximately 100–110 minutes.
In most amateur and club rugby, the clock runs continuously. At professional level (Premiership, URC, Super Rugby), the clock stops for injury, video reviews (TMO), and conversions. This is shown on stadium screens. The 80-minute regulation is game time, not elapsed time.
A player has 90 seconds from the moment the ball is placed to take a conversion kick. Most professional players take 30–60 seconds. The clock stops (in professional rugby) during the conversion attempt and restarts when the ball is kicked.
In knockout competitions where a winner is required: 2×10-minute extra time periods. If still level, sudden death extra time (next score wins) may follow. Rugby also uses a "golden point" rule in some competitions — the next penalty goal, drop goal, or try wins. Check specific competition rules.
Professional teams: 60–90 minutes of structured sessions, typically twice daily in pre-season, once daily in-season. Amateur club training: 90 minutes once or twice weekly. Session structure: 15-minute warm-up, 45 minutes skill/tactical work, 20 minutes conditioned games, 10 minutes cool-down.